The name 'Troll Hammer Press' was inspired by, and is an homage to, the three magic Trollhammers of Trollhalla, and was additionally inspired by the song Trollhammaren by Finntroll.



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Tunnels & Trolls written by Ken St. Andre, copyright © Flying Buffalo Inc. All hail the Trollgod and his Champions of Trollhalla!

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Sunday, January 13, 2013

Super Beings in the T&T Universe: Part 7

Super Beings in the T&T Universe by 'Mad' Roy Cram

Professor Whenn and Yorrdamma Vrash are doing research on entities of the Troll World that possess unusual or extraordinary talents and/or abilities which make them superior to ordinary beings. If anyone has comments or questions they may trollmail Yorrdamma Vrash via Trollhalla, who will be happy to respond to any inquiries.


Gregor Gilliman


Gregor Gilliman is a fellow six feet tall and weighs about 220 pounds.  He is pretty much completely bald and hairless. Otherwise, he looks and acts like a normal human. Gregor is always found working on boats or in businesses that trade near the water. He does have a slightly fishy smell about him, and has a good appetite for seafood of all kinds. He is a reclusive sort of fellow in his private life, but is not unfriendly. His strange ability is that when he gets really wet, he turns into a Gill Man, like the famous Creature from the Black Lagoon. He has to get under cover quick when it rains! And, when he dries out, he becomes his inoffensive human self again. He guards his secret other self diligently. He can’t remember his real parents or where he came from. He was raised by a family of Fishermen who found him floating down the river in a reed basket. In his gill man form he is a legend and a terror to the river pirates. These evil brigands killed his family, and he hunts them down at night, taking them one by one off their boats or bases. He likes the Trident and Dagger as weapons, and his powerful clawed hands and feet get two dice each (8 total) in the water. He is a powerful swimmer (+6 talent) and has gills. He can breathe on land as well, but if he stays out of the water until he dries completely, he becomes a man again. In his gill man form he can summon water creatures like snapping turtles, alligators, fish, eels, and water snakes to help him. His scaly skin takes ten hits like armor. In the water he is hard to grab because his skin is slimy.

Attribute    Man Form    Gill Man
ST               12                   30
CN              16                   40
IQ               14                   14
WZ             20                   20
DX              12                   20 (only in water; otherwise 12)
SP               15                   30 (only in water; otherwise 15)
LK               20                   20
CHR            10                   Terrifying
Combat  adds  11            52

Copyright © 2013, 'Mad' Roy Cram